Blog 6- Constructionism and the Maker Movement
- sarahbensaidi
- Apr 12, 2023
- 3 min read
What is Constructionism and the Maker Movement?
Seymour Papert pioneered the constructionism learning theory, which claims that individuals learn best by building and producing objects in their environment (Papert, 1991). It highlights the significance of learners being actively involved in the learning process and is strongly tied to the idea of practical/experimental learning. A hands-on, DIY method of learning that prioritises creativity, problem-solving, and cooperation is known as the maker movement in education (Martinez & Stager, 2013). The maker movement, according to Martinez and Stager (2013), is founded on the notion that students should actively participate in developing, designing, and building projects that have personal significance to them.
Non Computer Based Constructionism Activity: Nail Balance
The nail balance activity is a fun building game that doesn't require a computer to play and is intended to promote group work, problem-solving, and practical learning in a classroom setting. Six coloured nails and a block with one fixed nail inside make up the game. Six cards are given to the participants, each with detailed instructions on how to set up the nail balance activity. Just the information on each person's card may be spoken aloud to the group as a whole.



Nail balancing activity CC by Sarah Bensaidi
This nail balancing activities is great to utilise in the classroom as it helps students experiment different positions for the nails until they find an effective solution for the nails to stand on its own. Which help students understand concepts such as balance and gravity. Students are able to build their own knowledge and see the real-world applications of scientific concepts when they collaborate and engage in iterative problem-solving. The nail balance exercise ultimately serves as an example of constructionism by highlighting the value of cooperative, hands-on learning experiences.
Computer Based Constructionism Activity: Micro:bit Irrigation System
The Microsoft micro:bit is a little, programmable computer intended for use in classrooms to teach students in computer coding and technology. The micro:bit is a pocket-sized gadget that was first created in the UK by the BBC, Microsoft, and other collaborators. It has a variety of sensors and parts, including an accelerometer, magnetometer, Bluetooth, and LED lights (BBC, n.d.).

Micro:bit irrigation system CC by Sarah Bensaidi
Using the micro:bit in the classroom can encourage creativity since it lets students experiment and explore various coding and programming techniques. "Programming may be understood as a new type of literacy that allows people to express themselves in new ways and to explore new forms of creativity," stated by Resnick and Rosenbaum (2013, p. 2). Students may practise with coding and develop their creative potential in a low-stress setting with the micro:bit's straightforward interface and block- building coding language.
Pedagogical Issues of using Computer Based Constructionism
The necessity for scaffolding and support to assist students in navigating the learning process is one pedagogical challenge with adopting computer-based constructionism exercises in the classroom. Constructionism is about creating a space where students may create their own ideas with the help of a teacher, mentor, or peer rather than leaving them to fend for themselves.
References
BBC. (n.d.). Micro:bit - Pocket-sized, programmable computer. Retrieved March 28, 2023, from https://www.bbc.com/microbit
Martinez, S. L., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
Papert, S. Constructionism: A new opportunity for elementary science education. (n.d.).
Resnick, M., & Rosenbaum, E. (2013). Designing for tinkerability. In Proceedings of the 12th International Conference on Interaction Design and Children (p. 2).
Hi, Sarah
Thanks for your post. I first love your integration of both computer and non-computer based applications of Constructionism. The reflection on how teachers need to be educated on a technology before they can teach is it great. Love how you have broken up the post through the use of images as it is visually pleasing and educationist.
Thanks,
Annika 12/04/23
Hello Sarah,
Thank you for your blog post! I really enjoyed reading your post, especially when you explained what was constructionism and its significance of it in today's era. From reflecting on what you did in your tutorial, I am surprised to see the various ways we can implement constructivist pedagogy in our classrooms! These constructivist pedagogies are not only limited to on-hand and tangible experiences, but can also be in a digital or online platform. The example of the Microbit is a significant example in demonstrating how technology, as a source of teaching, can nurture student creativity by providing opportunities for them to problem-solve and construct knowledge through experimenting on it.
For me, I learnt so much about basic…